D&D,  Monday Mythology,  World Building

Kara, Goddess of Thieves

Kara, Goddess of Thieves

Other Titles: The Black Hand, She of Shadows, Lightless, Silent Death

Alignment: CN

Weapon: Dagger (Final Conclusion)

Major Domains: Thieves, Trickery, Deception

Minor Domains:  Luck, Ambition, Assassins, Absolution

Totem Animal: Serpent. Specifically the venomous, poisonous serpents.

Holy Symbol: A large, straight dagger, pointed downward, gleaming from the tip.

Favored Appearances: Kara generally favors a female form, but has no problems taking a male form as well, if it suits her. Though she takes on whatever form is needed to accomplish her goals, she has some specific traits she leans to when on the prime.  Her female form is homely and nondescript, though pretty enough to catch the eye of those men or women she feels she needs to seduce for a night or longer. She is unremarkable when she desires and can burn in your mind when she finds it useful. Her hair is mid length, and often a light brown, and she dresses modestly, though not poor. She wears no jewelry or other distinctive markings, though she does carry her dagger wherever she goes.

Her male form is one that stands out and gets attention, though not in a good way. He has dark hair and eyes, with a close cut beard of the same shade. He fumbles about along his way, seeming to alternately limp and stumble forwards. He keeps his eyes down, his clothes plain, and his voice low.

Warform:  A venomous serpent composed  of whirling stone and ice, her warform slides forward into battle. Unlike most serpents, hers has a barb on the tail dripping with venom as well as fangs as large around as a mans thigh made of lightning. Her main form of combat is that of a swift strike from either her fangs or her barb, and she is equally deadly with both.

Personality: Kara is an unrepentant thief with little morals with endless lies pouring from her mouth. Yet she alone may have saved the Paltonarchs from a miserable end by personally slaying Ferosh, betraying the young rebels and turning herself in to the Paltonarch leadership. Though there is little to believe about her, her loyalty to the cause has never wavered. She has personally slain a number of Accursed, and continues to deceive and trick her way into and out of their camps, gathering information and slaying vital assets. She is prickly about her status, and while she is convinced she took the correct action in betraying the Young Rebels, she does not feel that she is truly welcome at all times.

Teachings: Kara is truly a dark teacher, one of the great vile minds in the Paltonarch ranks. She teaches subversive and dangerous lessons to her followers: Lie, Cheat and Steal: What you can take is yours by right. To build upon that, she also teaches that ones life is always greater than that of any others, and preserving your own life in any way necessary is the very basis of existence. She preaches skill and honing your craft, but she also teaches that it is better to be lucky than good. Finally, she teaches not to be content with your position in life. always seek to ursurp and overtake those with better status and or means than you. Take what you can, and leave nothing behind.

Abode: Kara lives in the Darkened Deep, a labyrinth of tunnels leading to a great underground keep carved completely out of obsidian. Its dark, dank and full of snakes. From here, Kara works with the darker side of the Paltonarchs war, leading surgical strikes and deep reconnaissance as needed.

Clergy: Kara has few clergy that worship her and spread the word as she is deemed, while a worthwhile asset, treacherous and dangerous. Those who do keep her faith are tolerated as long as they do not break the laws, a tall order, or sometimes, when they are the law.

Knightly Orders: While the order would not be considered Knightly, Kara does have a sect of extremely devoted followers. They call themselves the Adders Fangs, and they are assassins that seek out and slay the richest and most wealthy beings that they can find. While many times that means killing powerful merchants and great lords, every once in a while it will entail rounding up a group of like minded folk and heading into a dungeon to plunder a lichs tomb or to slay a powerful dragon and collect its hoard. These dark and sinister people are also for hire – For the right price, and have been known to end whole wars before they can start for their clients.

Clerical Attire/colors: Clerics of Kara are known as the faceless, as they are all sworn to wear a black, opaque cloth mask. It is not known whether or not they can see through it, however, as some seem extremely clumsy, yet others can be said to “look” you right in the eye. They wear navy blue shirts and trousers, and tend to be armed both with a standard short sword for defense, but also a curved, snakeheaded dagger is always on their person.

Followers: Assassins, thieves and thugs are among Karas most reverent followers, but there are also wizards, warriors and strong men who follower her as  well.