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Mythology Monday: Taralin, God of Life

Taralin, God of Life

Other Titles: Selfless Guardian, Shield of Life, Avenger

Alignment: NG

Weapon: Saber (Succor and Salvation)

Major Domains: Life, Justice, Defenders

Minor Domains:  Vigilance, Guardians, Protection of the weak.

Totem Animal: Boar

Holy Symbol: A bright, glowing blue Ankh

Favored Appearances: Taralin is one of the most active and influential gods on the moral realm, and as such his appearance has changed numerous times over the ages. Currently, his favored forms are that of lively people, humans and elves most times, but occasionally dwarves, who have very similar features.

When male, he has long silver hair, bright blue eyes and a winning smile. He is of average height most times, though he leans on the short side. His frame is that of the average man, one who works every day of their life to attempt to feed their family and themselves. When preparing for combat, he wears black leathers trimmed in silver, and wields a pair of Sabers.

In female form, he is again a slighter, smaller person, but no skinnier than anyone else.  Her eyes are bright green, and her smile is warm, with her long silver hair tied up in a but with a few wisps let out to trail down her back.  She is a little older but has not lost the vigor, and only a touch of the beauty, of youth. She carries the same weapons and wears the same armor as her male counterpart.

Warform: As befits the god of life, his warform is that of a boar, stubbornly clinging to life past when all sense and reason has engulfed it. A towering (how many different ways can I find to say “big?”) Boar with a body composed completely of fire, with hooves that leave smoking craters and a mane of yellow-white flame. His eyes stream smoke from the great blue flames within. His tusks, are white hot flame jutting from a dull red mouth, both hard as steel and insubstantial as flame.

Personality: Taralin is a boisterus, jovial character, pleased to meet new people and enamored by the variety of personalities and people within this world. However, he is also grim and guarded, always on the lookout for challenges and dangers.  Taralin values life, and holds it sacred, but that sword, very literally swings both ways. He is uncompromising when it comes to dangerous people and those who have unjustifiably taken a life. He shows no mercy to these criminals and metes justice out in his own way.

Along side his brother and greatest friend, Dagor, god of Death, they hunt the undead endlessly across the world with their aspects. He cannot abide their stench in this world or the next, and constantly looks to eliminate them wherever possible.

Teachings:While Taralin is the god of life, you can’t be a pacifist in this world of violence, and you must be ready to defend yourself and others if the time comes, even to the point of hunting down those who threaten or have harmed others. Many times, the laws will protect or shelter those who have done wrong, and you must do all in your power to circumvent them, but if the laws would permit vengeance to be taken through them, it is better to abide by them.

The undead are an abomination on this world for any reason, and the guardian of life must seek out and destroy every suspected one of these vile creatures. All life must end, and it must not be evaded. To every beginning there is an end, and we all must play our part.

Abode: Taralin lives in the Temple of Vitality, a modest structure of stone and iron that is surrounded by a blazing wall of fire.  Here, the new comers of the Paltonarchs legions are trained and readied for combat against the Accursed and their warriors. Taralin is also in charge of guarding the borders of the lands held by the Paltonarchs, and it is here that his weary wardens come to rest and plan for their next excursion.

Clergy:  The priests of Taralin are a quiet lot, standing in the shadows of the more warlike and flashy gods that rule the elements. They teach that stoicism, patience and the reverence for all life is the key to a happy life of your own. They grow glorious gardens of amazing foods while also tending to herds of livestock to provide to those in need. The reverence of life extends to the wild places of the world, and many rangers and druids take up the tenants of Taralin during their lifetime, becoming holy wardens of nature and the sanctity of plants and animals as well. They will not, however, punish a person for taking only what they need. Life is both a precious gift and a commodity to be spent well when needed.

Priests of life are, along with the priests of Pain, present at many childbirths, while also being present at the burial or cremation of an individual, extolling their life and the sacrifices they made for others.

Knightly Orders: One of the most prolific Knightly Orders on all of Tysis is that of the Temple Knights of Taralins Sacred Wards, or the Sacred Templar for short. These dedicated men and women of all races have dedicated themselves to the stewardship of towns and cities alike, along with remote places that can’t truly fend for themselves. They often hold high rank in town guard, militia or local nobles military, instructing and preparing for defense as needed. While they are skilled leaders and able combatants, they have vowed only to lead punitive attacks against those who have wronged their communities and will never be seen leading an aggressors army.

Clerical Attire/colors: Clerics of Taralin favor simple black and silver garb, though a white tabard emblazoned with the Blue Ankh is popular as well. Many high ranking priests wear silver circlets embedded with a sapphire to signify their position, though it is voluntary. Warriors of Taralin tend to wear white and blue, with the black being the accent color to their garb. Red, as well, is a popular color, but mostly among the vengeful and justice seeking sects. Taralins clergy and warriors also tend to wear the heaviest armor possible, as staying alive oneself is the best way to keep defending life.

Followers: Taralin tends to attract rangers, guards, and hunters along with a number of shamans, a few dwarves and sometimes even a mage or two.