-
The Necrotechs Workshop XXIII – Postmortem
My MKIII Goal has come and gone! I’ve played 20 games with the coven to start off the edition, and I am excited to shift into a different focus – Using all the…
-
The Necrotechs Workshop XXII – Funlines
Back last week, during the look at the upcoming errata, I was more focused on trying to define the top 5% of models. This week, I want to look deeper and take…
-
The Necrotechs Workshop XX – The Gunline Problem
The Coven, as ones who have perused this column on more than a slight occasion will have noticed, are getting a lot of play from me. Its not a situation unique to…
-
The Necrotechs Workshop XVIII – Re-Conditioning
Despite my ability to consume rules and absorb them pretty steadily, I do have a problem in seeing the best way out on the table. Often, This is because I am focused on…
-
The Necrotechs Workshop XII – Further Improvements
An Endless Coven I may have mentioned before that I am a huge fan of the Coven and because of that I am going to spend a great deal of time rumination on…
-
The Necrotechs Workshop XI – Battle Tested
Continued Theory – Coven Last time, we took a quick look at the Coven’s basic stat line, concepts, Feat, spells and special rules. It was a general overview of their use and power.…
-
The Necrotechs Workshop VII: Lock and Load
Lock and Load, PP’s convention out in Seattle each year, is my chance each year to step away from running events, judging, and general overseeing in order to play the game I enjoy…
-
The Necrotechs Workshop: II – Corrosion
Reformulation When I originally stole the list from Midnight Carnival, I made a slight change to add in the Soulhunters, Darragh Wrathe and Soultrappers while dropping the Satyxis Raiders, the Raider Captain, and…