D&D,  Monday Mythology,  RPG

Mythology Monday: Nera, God of the Oceans

I again have a request, this time for Nera, God of Oceans.

 

Nera, God of the Oceans

Other Titles: Queen of the Tides, Lady of Fortune

Alignment: Lawful Good

Weapon:Trident (Sailors Doom)

Clerical Attire/colors: 

The Sea Priests of Nera wear loose blouses and Pants so that they are generally unhindered both in and on the seas. These clothes tend to be the colors of the sea, with light greens, pale blues and bright grays most common. These same clothes tend to be relatively unadorned and easily replaceable,  as months at a time at sea can build up quite a crust.  If there is any adornment, it tends to be white, symbolizing both salt and the tips of rough waves, with Gauntlets being the most often accented items. Priests of Nera that stick to the land prefer white cloaks to denote their devotions.

The Order of Knights dedicated to Nera called the  Sons of the Discovery wear simple dark grey trousers and shirts accented in a pale blue, if desired, most often with the simple wave of her holy symbol upon their chests.

Major Domains: Water, Wandering, Exploration, Discovery

Minor Domains:  Simple Solutions, Travelers, Caregivers, Fortune at Sea

Totem Animal: Snapping Turtle: The Snapping Turtles of Kasan live in both salt and sea water and aggressively defend their territories and their families. They may seem slow, ponderous and inevitable, but they will be deadly in a fight.

Holy Symbol: An Aquamarine wave set in silver or platinum

Favored Appearances: Nera seems to favor her female form more than her male, and in many cases appears as a tall, voluptuous woman with long, blue-green hair. She seems to flow as she walks, with every move deliberate and meaningful. Her face is long and drawn, with deep blue eyes that seem to go on forever and a sing-song voice that can entrance even the most dour.

The Male form tends to take the view of an old, crusted man, bend over a stout driftwood staff and mumbling to himself. Wispy White hair flies in every direction from his face and head, with little rhyme or reason to its nature. He constantly talks to himself, asking questions and receiving answers from unknown sources

Warform: When Nera takes to the battlefield leading the troops of the Water Family, she does so as an enormous snapping turtle composed mostly of water, but with a beak and claws made of salt and a shell made of Ice. Little can penetrate that shell and she wades into combat with a single minded devotion to destruction.

Personality: Nera may seem capricious to some, but she is governed by strict rules. Homage to her is honored, and disrespect is punished. she is jovial and life giving most of the time, but when set loose or angered she can be as destructive as fire and as merciless as the earth itself. It is dangerous to cross her, but it is just as dangerous to ignore her. She is happy, melancholy, and always a force to be reckoned with.  She feels a deep attachment to many of the creatures of Kasan, and can be found many times aiding them and attempting to save their lives in dire times.

Teachings: Nera teaches that respect of water, the life giving essence of all things, is the most appropriate respect that can be had. Be firm in your stances and decisions, and follow through on any consequences that you either promise or deserve. She also encourages wandering and exploration, as only through new experiences and places can one truly find the means and knowledge to both teach others and be reach true enlightenment.

Clergy: The Clergy and churches of Nera tend to be places of rules and laws, where those who have committed wrongs come to seek justice for their crimes. They will be forgiven of them, but they will also pay a strong penance. In addition, they tend to the young of those away on trips, no mater what the reason. Discovery and exploration are the largest reasons, but there are also merchants and kings who will leave their children in the care of Nera’s faithful when they must wander abroad.

Knightly Orders: The Sons of the Ocean are the most prolific and strongest of the Knightly orders pledged to Nera. They have taken upon themselves to protect, with magic and strength of arms, the ships of all waterways and oceans. They make the appropriate sacrifices, homages and prayers to Nera to ensure speedy travel, safe passage and beautiful sails. Nera’s sacrifices require a strict following of specific procedures, and a Son of the Ocean will ensure that your ship is safely on their way.

Second in scale and power are he Wavebrothers, a small but powerful sect of he dedicated hat are used to guard, defend, and educate the sons and daughters of explorers, merchants and kings, treating all equally and training them all to a high standard.

Followers: Sailors, orphans, Sea Mages, Witches, and Pirates

Let me know what you think, and what suggestions you’d make.

Thanks for reading!