Magic,  Other Games

Bitesize Nerd #1

I’ve been playing a ton of Warmachine lately, but its not all I’ve been doing. Its been too hard to keep up with all my hobbies, but I still get in what I can, when I can. I’ve left a bunch of quick events unwritten, and I’d figure I’d try to put them in quick, Wednesday, digest I’m going to call Bitesize Nerd. I’m going to try to keep them under 500 words, just for brevitys sake and for my sanity. I am having trouble finding the time talking about everything I want to as it is – the last thing I need is to spend another few hours a week trying to write more long articles.

So, First off! Conspiracy!

The summer set of magic is generally one that is lighthearted and fun, something that is not tournament legal yet still has an impact on the players through reprints or some other expansion of the non-standard game. They do a similar thing in the fall, and I’ve really enjoyed them, in theory. A few weeks ago I was able to experience this event as I think it was always intended to be.

Last years Modern Masters showed that people love to draft one off and strange sets designed exactly for that purpose. This year, Conspiracy turned that concept on its head, bringing a set that messed with the drafting mechanic itself. My brother bought a box and quickly drafted it, but then he started constructing a cube out of the drafted box. A cube is a self made set of cards that is meant to be quickly drafted and played, and maintained by its owner. Cubes started out as a way to get the most powerful, absurd combos and cards into play that normally would not see play in a draft, and has blossomed and exploded since then.

The Conspiracube had input from friends, and we all kind of built the card list together. Its a non-standard cube in that it is not singleton, with only one of each card, but is a standard booster style draft with commons, uncommons and rares. When we finally sat down to draft, we had what we thought would be a pretty awesome set, and we weren’t to far off.

The first draft I ended up going with a Red – Blue burn/tempo deck that just wasn’t able to get off. All I needed was 5 mana, and I’d be able to drop a 6/6 [mt_card]Lurking Automaton[/mt_card], backed up by [mt_card]Secret Summoning[/mt_card]. Alas, my deck only provided me 4 mana, and I was unable to contest with a pile of Ally tokens and my brothers giant wall of cards.

The second time, I was able to draft a pretty solid blue – something deck, but the other color never got on a roll. I ended up dropping 4  [mt_card]Marchesa’s Emissary[/mt_card] on the board with three [mt_card]Muzzio’s Preparations[/mt_card], but was unable to get past that state and one of the guys came over to top to end me, first out of the game!

Whats really cool about Conspiracy, especially in cube, is that unlike normal drafts, it works extremely well when playing with just about any number of players. They mentioned in one of their articles that it works best with 4-5 players per game, which means that a drafting group of 3,4,5,6 and 8 all work extremely well. 7 is strange, but that’s OK – don’t have 6 other friends.

After the first test run of the draft, there was a ton of conversation and dissection of the cube into what was good, bad and terrible. I’;m really excited to play again with the new version we’ve all thrown in to create, and its likely to end up one of the most fun games, let alone cubes I ever play, and man has it got me excited to build my own Ravnica Cube.

Follow me on Twitter, @seethingginger, for even more nerdings and happening!